<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Space.io Neon Frontier Pirate Wars Devlog - itch.io</title><link>https://vidikstudio.itch.io/space-hunter-2d</link><description>Enjoy hunting space pirates and escaping the univers</description><item><guid>https://vidikstudio.itch.io/space-hunter-2d/devlog/1534350/polishing-the-space-interface-and-spending-4-hours-on-the-little-things</guid><title>Polishing the Space Interface (And Spending 4+ Hours on the Little Things)</title><link>https://vidikstudio.itch.io/space-hunter-2d/devlog/1534350/polishing-the-space-interface-and-spending-4-hours-on-the-little-things</link><pubDate>Tue, 26 May 2026 03:15:23 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3NDg4NzAzLnBuZw==/400x224%23c/dIdI%2Fy.png"/><p>Hello, pilots! It&#039;s time for another development update. Progress has been a bit slow lately, but we are steadily moving forward. I&#039;m trying to invest as much of my time as possible into this project...</p>]]></description></item><item><guid>https://vidikstudio.itch.io/space-hunter-2d/devlog/1532830/more-chaos-more-enemies-and-the-dreaded-jammer</guid><title>More Chaos, More Enemies, and the Dreaded Jammer!</title><link>https://vidikstudio.itch.io/space-hunter-2d/devlog/1532830/more-chaos-more-enemies-and-the-dreaded-jammer</link><pubDate>Sun, 24 May 2026 18:27:11 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3NDU1Njk2LnBuZw==/400x224%23c/lZiMBY.png"/><p>Hey everyone! It’s time for another update, and this one is all about crankin&#039; up the heat. If you felt space was a bit too quiet or safe before... well, you&#039;re in for a treat (or a nightmare, depen...</p>]]></description></item><item><guid>https://vidikstudio.itch.io/space-hunter-2d/devlog/1530477/surviving-the-void-building-the-core-loop-of-spaceio</guid><title>Surviving the Void: Building the Core Loop of Space.io</title><link>https://vidikstudio.itch.io/space-hunter-2d/devlog/1530477/surviving-the-void-building-the-core-loop-of-spaceio</link><pubDate>Fri, 22 May 2026 11:28:34 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3NDEwMDUyLnBuZw==/400x224%23c/t%2BmWzr.png"/><p>Hello everyone! I’m excited to finally share the first playable demo of Space.io . My vision for this project was to create a &quot;Space GTA&quot; experience—an open-world sandbox where the galaxy is your...</p>]]></description></item></channel></rss>