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Space.io Neon Frontier Pirate Wars

← Return to Space.io Neon Frontier Pirate Wars

Devlog

  • Polishing the Space Interface (And Spending 4+ Hours on the Little Things)
    May 26, 2026 by Haris
    1
    #space, #unity2d, #unity, #update, #gaming, #rpg, #action, #aventure, #openworld, #fun, #pilot, #shooting, #enemys, #development
    Hello, pilots! It's time for another development update. Progress has been a bit slow lately, but we are steadily moving forward. I'm trying to invest as much of my time as possible into this project... Continue reading
  • More Chaos, More Enemies, and the Dreaded Jammer!
    May 24, 2026 by Haris#space, #game, #shooting, #action, #adventure, #arcade, #fun, #retro, #gaming, #indevelopment
    Hey everyone! It’s time for another update, and this one is all about crankin' up the heat. If you felt space was a bit too quiet or safe before... well, you're in for a treat (or a nightmare, depen... Continue reading
  • Surviving the Void: Building the Core Loop of Space.io
    May 22, 2026 by Haris#space, #arcade, #oepnworld, #2d, #action, #rpg, #gaming, #fun, #cool
    Hello everyone! I’m excited to finally share the first playable demo of Space.io . My vision for this project was to create a "Space GTA" experience—an open-world sandbox where the galaxy is your... Continue reading
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Updated 10 days ago